AI Insights · Timothy · January 2023
Top 5 Arcade Racing Apps on iOS in Costa Rica Q4 2022
Explore the performance of the top 5 arcade racing apps on iOS in Costa Rica during Q4 2022, focusing on weekly downloads, revenue, and active users.
During the fourth quarter of 2022, the top 5 arcade racing apps on iOS in Costa Rica displayed varied performance metrics. Here’s a closer look at each app’s trends in weekly downloads, revenue, and active users.
CarX Street from CarX Technologies saw its weekly revenue peaking at around $578 in the week of November 21, before tapering off to about $200 by mid-December and then rebounding to $483 in the final week of the year. Downloads started strong with 1.6K in mid-November but decreased to around 340 by mid-December, ending the quarter with 537 downloads. The app's active user base saw an initial increase from 1.6K to 2.3K in late November, settling around 2K by the end of December.
Bridge Race from SUPERSONIC STUDIOS LTD experienced minimal revenue, with only a single peak at $4 in early December. Downloads fluctuated, starting at 206 in late September, dipping to 59 by the end of October, and then rising to 431 by the end of December. Active users showed a slight decline from 1.5K in late September to 1K by the end of October, but there was a noticeable increase to 1.7K in the final week of December.
Real Car Driving: Racing games by Caroline Mize did not generate any revenue during the quarter. Downloads remained relatively stable, starting at 214 in late September and ending at 172 in the last week of December. The active user count was consistent throughout the quarter, hovering around 1K.
Asphalt Legends Unite from Gameloft showed varied revenue trends, peaking at $103 in mid-November and maintaining between $24 to $68 for most of December. Downloads were steady, starting at 116 in late September and peaking at 228 in the final week of December. Active users increased from 694 in late September to over 1K by the end of December.
Need for Speed No Limits by Electronic Arts had a peak revenue of $188 at the end of October, with subsequent weeks showing figures between $20 and $96. Downloads were relatively consistent, starting at 103 in late September and peaking at 204 in the final week of December. Active users fluctuated but ended the quarter strong, rising from 756 at the end of September to 993 by the end of December.
These insights are based on data from Sensor Tower. For more in-depth analysis and trends, visit Sensor Tower’s platform.